posted by Chad at 7:34 PM
start mapping from the edges and the highly worn areas.sometime I think its easier to start with a displacement map. You can use that map like zbrush and mudbox to paint in modeling details like rips, tears and what not.
2:40 AM
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start mapping from the edges and the highly worn areas.
sometime I think its easier to start with a displacement map. You can use that map like zbrush and mudbox to paint in modeling details like rips, tears and what not.
2:40 AM
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